1. HCI stands for Human computer interface. It is a way of making a piece of software and designing it to be as user friendly as the designer likes. HCI can be developed in different ways depending of what the software is being designed for.
2. Screens:
Every game uses a screen of some sort so that the player can
see the environment of the video game. PC screens mainly display PC games. TV
screens can be used to display PC games but they are not as effective as a
computer screen. TV screens also display games from most home consoles such as
PS3, Wii etc. Recently 3D gaming has hit the mainstream hard after 3D TVs were
released, Nintendo also released their own 3D console called the 3DS. Not only
does this handheld have a 3D screen, it also uses touch screen technology, much
like many IOS’s such as the iPhone, which can also display games.
Keyboards:
Keyboards are used across many different platforms. It is
most commonly used for PC games, but it may also be used on many other
different platforms such as the X-Box 360, the PS3, and the Nintendo Wii. Game
companies also like to merge game pad peripherals and keyboards together to
create a controller that is handy for messaging your friends.
In early 2012 Nintendo released a blutooth keyboard for the
DSi and DSi XL. The keyboard was bundled with a Pokemon spin off game that
taught children how to type quickly.
WASD is the most common control set on a keyboard, depending
on what type of game you’re playing. Usually if it is a 2D platformer, WASD is
used 2 dimensionally (W-jump A-left, S-right and D-duck/dig). Keyboards are
used for PC games like Minecraft, World of Warcraft and Guild Wars.
Joysticks:
Joysticks are input devices that function on a ball and
point pivot joint. They are used mainly for three-dimensional gaming, like
controlling a plane. Joysticks come accompanied with a series of buttons at the
stage of the device. The joystick is a device that is mainly used for PC
gaming, and such games as ‘X3 Terran Conflict and Independence War’.
Pads:
Gamepads have been a vital part of home console gaming for
many years. They are much more
complicated compared to joysticks in the early years of game development. Usually you will find to analogue sticks on
modern gamepads. One of them will control the players direction and the second
one will control the camera angle. On the N64 gamepad the player had to use the
left and right trigger buttons to change the camera angle which was seen as
tedious. Gamepads are used for games like ‘Skyrim, The Legend of Zelda and
Halo.
Touch Screens:
Touch screens began to be implemented as methods of gaming
after the release of the first touch screen console was released in 2004. It revolutionized gaming as it made the gaming environment more interactive. The
player can sometimes manipulate the environment, complete puzzles and solve
brain teasers with I more accurate style of controls. Games like the Professor
Layton series, Angry Birds and Gravity rush all use touch screen controls.
Steering Wheels:
The steering wheel was used mostly in arcade games before
they became a gaming peripheral for home consoles and games such as ‘Live for
Speed’. Nintendo created an ‘add-on’ for their Wiimote. It was a plastic wheel
that you could clip the remote inside and it would simulate driving games.
Pointing Devices:
Pointing devices have mostly been used on PC’s but then in
2006, the Wii utilised motion sensors which allowed the player to point a
cursor and activate commands through the Wiimote. The mouse is normally used to
control the players view in the game environment. The Wii cursor isn’t a major
part in gameplay. It’s usually just used to select items. However it was used
effectively in ‘Super Mario Galaxy’ when the player had to collect starbitz.
Motion Detectors:
Motion controlled gaming was first released by Sony when
they created the ‘Playstation Eye Toy’. Sony admitted that it didn’t become as
popular as they hoped. And then in 2006 motion controlled gaming became
mainstream when Nintendo released the Wii in 2006. Then Microsoft and Sony
released ‘their own’ motion controlled peripherals. Sony released the PS Move
which was virtually used in the same way as the Wiimote and Nunchuck. However,
Microsoft’s ‘Kinect’ was more comparable to the controls of Sony’s ‘Playstation
Eye’ in which you’re body was the controller.
Camera:
Cameras have become huge in the video game industry. Ever since the Gameboy camera cart was
released in 1998, rival game companies have tried to create camera controls
that immerse the player into the game environment. Sony’s ‘EyeToy’ read the
gestures of the player and through this the player could challenge a game and
reach a goal by using their upper body as a controller. Microsoft’s ‘Kinect’
works in the same way. Nintendo have released a new method of playing a game by
using the cameras on the 3DS. The 3DS has a new ‘Augmented Reality’ function
which allows the player to merge a game with the real world on the 3DS’s
screen.
Compasses:
Compasses are rarely used in video games, even by today’s
standards. But recently video games and game consoles have started to
incorporate elements of ‘Augmented Reality’ which is the method of merging
reality with a three-dimensional gaming environment. The compass mechanic allows the player to
rotate around a centre point (in some cases it’s a card with a specific image
on it) and the game will stay in the same place, this means that the player can
view the game from different viewpoints. This method of gaming has been used on
the PSP in a game called ‘Invisamals’ and it has been used often on the 3DS in
almost every game released.
Headsets:
Headsets have become quite common with home consoles
recently and can be used is useful ways. Mainly what springs to mind when you
mention headsets is cooperative gaming. Headsets allow players to communicate
over long distances while playing games together, this way they can strategise
what they need to do next to advance. This can be used in games like
Borderlands or LittleBigPlanet.
GPS:
GPS is a rare feature in any video game. World of Goo was a
game that was released on the Nintendo Wii three years ago, and I it’s success,
became an IOS game later on in a couple of years. This game has a feature where
the player can build an infinite tower of ‘goo balls’ (an item found in the
game) and as the player goes higher and higher they’ll start to see clouds
appear on screen. These clouds represent other player’s heights and scores when
they have tried to build their towers. The game uses GPS to locate the player
and it will say on the cloud the player’s country and will show their flag next
to it. This is essential the same for Pokemon Black version and White version 2
except the GPS tracking feature is used when players trade pokemon over the
internet. When they look at the stats of a foreign pokemon they can view the
country it has come from the name of the player they traded with and the
pokemon’s name will be in that countries native language.
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